One of my biggest defects, and at the same time one of my biggest virtues, is that I rarely say no to a task or…
One of my biggest defects, and at the same time one of my biggest virtues, is that I rarely say no to a task or…
Previously on Zanna Garrick, I wrote about Ludonarrative Dissonance in games, about who and when introduced the term, and how recent game design advice is…
Back in 2007, Clint Hocking wrote a game critique (he also specified that it was a critique, not a review, and the difference between the…
I know, I said I wasn’t going to post book reviews anymore, but what happens when you’ve read a book that blew your mind so…
I’m sure everybody likes the heartwarming experience of sitting in front of a lit fireplace, with the flames cracking and a comfortable heat coming through.…
Here in Italy, everybody goes on vacation in August. Since vacations and PTO became a reality at some point last century, people elected August as…
I guess we’re all familiar with one of the most ancient ways of categorizing writers: planners and pantsers. In case someone is not, here is…
Last Summer, I embarked on a challenge set up by Shaunta Grimes and her Ninja writers. It basically consisted of writing a book in four…
As soon as you begin delving into the nuts and bolts of storytelling, one of the first concepts you encounter is Character Arc. It is…